I’ve not given an update recently, though not for lack of doing anything. The last few months have been busy with IF work, though a lot of it has been done with developer tools and less with actually writing an works of Interactive Fiction.
When I last did an update (way back in July), I mentioned that I was part of team that was investigating some other game development areas, mostly surrounding Unity. Well nothing came of that other than some interesting experiments. However, one member of the team has dipped his toes into the IF world in some interesting ways which I’ll come back to.
As most of you may have figured out, I’ve taken up the task of updating Trizbort. This has been a lot of fun tackling this and I think I’ve been able to add some nice features and fix some bugs. I’ve had some great help from Andrew Schultz (http://drdanstreetmentioner.blogspot.com/) who has been not only been doing a great job of testing Trizbort as I release beta versions, but also has been instrumental in coming up with features to add. He has been updating the help files for Trizbort as well and keeping up with all the changes. He’s also done a great job of “marketing” Trizbort by releasing some maps utilizing the new features. Thanks Andrew for everything!
Some other tools are in the works that I’m hoping to to get some progress on in the near future include:
- A Unity3d tool that will read in Trizbort files and generate a 3d map. Still in the early planning stages with the fellow I mentioned early that was part of my development team from last summer.
- A tool I’ve been calling Chimera that will be a tool similar to Grotesque, which is a great tool but might be somewhat intimidating for a novice to install and get running. I’m hoping to make it easier to install and use as well as adding features. Still very much in the beginning
Of course I’ve got a few things in the works in this front as well. I still want to finish my IntroComp piece from last year, Hornet’s Nest. I’ve done some work on it since the competition, but still need to take it to completion.
I’ve also signed up to participate in ShuffleComp2, and having received my song list this past Friday, I’ve begun to plan out this piece.
I’ve of course, like I suspect many others, have a half-dozen or so pieces in varying degrees of completion that may or not ever see the light of day outside of my little world.
Well back to work. Go north my friends!