July 2014 – Update

Where did the summer go, kids are getting ready to go back to school, football season is upon us (for anyone readying this not familiar, American high school football is huge in the section of northeast Ohio I’m at….often drawing more fans and played in bigger stadiums than some area universities.) I’ve been working on a bunch of different projects, probably should narrow down and focus.

I’ve got an interesting idea for a new work that as an interesting mechanic in it which I’m vetting through the technical details now. This will be an Inform project so working through some areas there I’ve not tackled before. The story itself is a bit more complex than others I’ve done, so kind of wondering if I have the writing chops for that or not.

As I mentioned in my last post, I’m part of a small team that have been investigating doing other type of games as well. We’ve all done graphical games in the past, but none of us have released anything or really finished anything to a degree where it was truly playable. We’ve begun to play with the Unity3D engine and I must say, I’m quite impressed. In really just a few hours (maybe 10 or so spread out over a week), I’ve managed to implement a pretty decent Asteroids remake with quite a few extras. The true test was when my 9 and 13 year old boys say and played it for over an hour this weekend and were striving to beat each others high score.

I know that’s not necessarily IF related, but looking down the path of creating something like King’s Quest next. Nothing revolutionary, but I think it would be fun to do. I won’t be giving up the pure parser pieces as their is something special, pure and clean about the them that you can’t get anywhere else.

I hope to have more to talk about next month once I’m free to talk about a few things that I can’t now, but for now……go north my friends.